Hello there! I'm

CAMERON GREENWAY

Games Programmer

First Class Degree in Computer Science with Games Programming

Studied at the University of Huddersfield

Who am I?

I have been passionate about video games for as long as I can remember and have been creating my own games since college in 2017 where I started out making an Infinite Runner and Idle game in Unity.

Ever since then I have been hooked on game development. I love solving problems and learning new things. This led me into studying Computer Science with Games Programming at the University of Huddersfield where I have been able to improve my skills.  I have worked on numerous projects and game jams, both within and outside of university.

I gained a year’s work experience in the games industry, working on a published title at Canalside Studios, a small Indie team of eight, two of whom were programmers. Throughout the year we developed a game from start to finish (Descentium). This allowed me to gain experience in all aspects of game development, from design right through to deployment. To learn more about my year at Canalside Studios and the development of Descentium  Click Here

Featured Projects

Bite Club (Current)

Dive into Bite Club, an underwater party fighting game! Bob and weave through hazards, chomp on power-ups and unleash fintastic punches as you try to knock out your friends in a thrilling oceanic brawl

Cam0's 3D Navigation (April 2023)

Unreal engine 5.1 Code plugin for 3D pathfinding of flying AI Agents Includes Generation of a cubic nav mesh and traversal using the A* pathfinding algorithm

Descentium (Canalside Studios August 2021 - August 2022)

A Roguelite First Person Movement Shooter
Whilst researching the mysterious new element Descentium, A remote facility in Southeast Asia has gone radio silent....

Latest Post

Working Seamlessly with Blueprints and C++ in Unreal Engine

A very important part of unreal development within teams is having C++ coded systems that work seamlessly and easily with blueprints so that artists and other members of the team can easily access and work on areas of a games project. Being able to work quickly and with good communication between blueprinters, programmers and artists … Working Seamlessly with Blueprints and C++ in Unreal Engine Read More » ...